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Usage ​

How it works ​

  1. Equip the Metal Detector from your inventory and use it.
  2. Walk around a valid zone - the detector will signal when buried treasure is beneath you.
  3. When prompted, equip your Shovel and press E to dig.
  4. Complete the minesweeper minigame - a 9x9 grid with 10 mines. Flag or avoid the mines to uncover the treasure.
  5. If successful, a Treasure Chest is added to your inventory.
  6. Use the Treasure Chest while holding a Treasure Key to open it and receive loot.

WARNING

Detecting only works on valid surface materials. Paved roads, concrete and water are not valid surfaces.

Valid surfaces ​

The metal detector works on the following surface types:

CategorySurfaces
Sandloose, compact, wet, dry deep, wet deep, track, underwater
Snowloose, compact, deep, tarmac
Gravelsmall, large, deep
Dirt & Muddirt track, mud hard, mud soft, mud pothole, mud deep, mud underwater
Othermarsh, marsh deep, soil, clay hard, clay soft, grass, grass short, grass long, twigs, leaves

Treasure chest loot ​

Opening a chest consumes one treasure_chest and one treasure_key and rolls one item from the table below:

ItemChance
gold35%
silver35%
gold_coin20%
plastic10%

Gold coins are awarded separately on every dig regardless of chest contents - 10 to 20 coins per find by default.

Zones ​

Treasures spawn in pre-configured polygon zones. Each zone has a maximum number of simultaneously active treasures. Depleted treasures refresh on a configurable interval (default 60 seconds).

ZoneMax treasures
LS Beach (×5 segments + rest)30 - 50 each
Sandy Shores10
Great Ocean Highway (×9 segments)10 each
Paleto Bay (×6 segments)10 - 20 each
Sandy/rural areas (×5 spots)5 - 10 each

Configuration ​

FilePurpose
config/client.luaZone definitions, surface materials, minigame size, item names
config/server.luaTreasure chest loot table, gold coin reward range, refresh interval, webhook