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Usage

How it works

  1. Equip the Metal Detector from your inventory and use it.
  2. Walk around a valid zone - the detector will signal when buried treasure is beneath you.
  3. When prompted, equip your Shovel and press E to dig.
  4. Complete the minesweeper minigame - a 9x9 grid with 10 mines. Flag or avoid the mines to uncover the treasure.
  5. If successful, a Treasure Chest is added to your inventory.
  6. Use the Treasure Chest while holding a Treasure Key to open it and receive loot.

WARNING

Detecting only works on valid surface materials. Paved roads, concrete and water are not valid surfaces.

Valid surfaces

The metal detector works on the following surface types:

CategorySurfaces
Sandloose, compact, wet, dry deep, wet deep, track, underwater
Snowloose, compact, deep, tarmac
Gravelsmall, large, deep
Dirt & Muddirt track, mud hard, mud soft, mud pothole, mud deep, mud underwater
Othermarsh, marsh deep, soil, clay hard, clay soft, grass, grass short, grass long, twigs, leaves

Treasure chest loot

Opening a chest consumes one treasure_chest and one treasure_key and rolls one item from the table below:

ItemChance
gold35%
silver35%
gold_coin20%
plastic10%

Gold coins are awarded separately on every dig regardless of chest contents - 10 to 20 coins per find by default.

Zones

Treasures spawn in pre-configured polygon zones. Each zone has a maximum number of simultaneously active treasures. Depleted treasures refresh on a configurable interval (default 60 seconds).

ZoneMax treasures
LS Beach (×5 segments + rest)30 - 50 each
Sandy Shores10
Great Ocean Highway (×9 segments)10 each
Paleto Bay (×6 segments)10 - 20 each
Sandy/rural areas (×5 spots)5 - 10 each

Configuration

FilePurpose
config/client.luaZone definitions, surface materials, minigame size, item names
config/server.luaTreasure chest loot table, gold coin reward range, refresh interval, webhook