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Usage

Mission Flow

Phase 1 – Preparation

The mission requires two preparation steps before queuing is possible.

1. Decrypt the Pendrive

  1. Obtain an ar_pendrive_a (Encrypted Pendrive).
  2. Travel to the Decrypt Terminal (marked on the map).
  3. Interact with the terminal. Complete the keyBuilder minigame.
  4. Wait through the 2-minute decrypt progress bar - do not move or it will cancel.
  5. On success you receive an ar_pendrive_b (Decrypted Pendrive). The source pendrive loses 20% durability; it breaks and is not returned if durability hits zero.

2. Exchange Drugs for a Supply Drop Pass

  1. Collect enough bricked drugs - the default exchange requires 90 points worth (cocaine_mission_brick = 30 pts, mdma_brick = 30 pts, pure_meth_brick_* = 5–15 pts depending on quality).
  2. Also have the ar_pendrive_b in your inventory.
  3. Find one of the three Supply Drop Handler NPCs and interact → Obtain Supply Drop Pass.
  4. You receive one ar_start_item (Supply Drop Pass).

TIP

The same NPC offers a second exchange: ar_pendrive_b alone (no drugs required) for a Drug Race Contract (60 pts of drugs needed). You can also buy a Snitch for $5,000 cash.

Phase 2 – Queue

  1. Form a group with your crew (4–8 members).
  2. Head to the Starting NPC blip on the map.
  3. Interact with the NPC → select Supply Drop to join the queue. The ar_start_item is consumed on entry.
  4. Wait for the queue to pop (requires a minimum number of police online and a free drop location).

Phase 3 – The Airdrop

Once the mission starts:

Pilot (group leader)

  1. A blip appears at the airport. Travel there and interact with the pilot NPC → Get Plane to spawn the cargo plane. A parachute is added to your inventory.
  2. Fly toward the drop zone radius blip. When you enter the area the hatch controls appear:
KeyAction
[E]Open / close cargo hatch
[X]Drop a crate (hatch must be open)
  1. Open the hatch and press [X] to drop each crate. A crate with a parachute animates down to the nearest available target coordinate. The number of remaining crates is shown in a notification.
  2. After the last crate drops, press [E] to Order Plane Out - the plane auto-pilots away and despawns after 15 seconds.

WARNING

If the plane engine health drops critically low while you are airborne the mission fails immediately for your team.

Ground team (remaining members)

  • After the mission starts you receive a notification to wait for the crates to land.
  • Once all crates are dropped a radius blip marks the drop zone on your map.
  • Crates become openable after their individual timers expire (default 5 minutes from drop time).
  • Interact with a crate → Open crate → complete the 10-second progress bar to collect loot.

Phase 4 – Securing the Loot

  • The team that loots the majority of crates wins the mission.
  • Police (configured jobs) who arrive on scene can also open and loot crates.
  • Enemy groups can contest the drop by looting crates before your team does.
  • The mission ends when all crates have been looted. The winning side receives a success notification; the losing side (if there's one) receives a failure notification.

Crate Loot

Each crate rolls 6 times against the loot table with a guaranteed minimum of 1 Common and 1 Rare drop.

TierExample Rewards
CommonMoney bands (15–35), gun crafting components, blueprint fragments
RareWeapon parts, money bands (25–40), Tier 1 improvement kits, advanced goggle blueprints
EpicWeapon blueprints (FNX, Pistol .50, Heavy Pistol), Tier 1 (×4–5) and Tier 2 (×1–2) improvement kits
LegendarySMG blueprint, money bands (50–80), Tier 2 improvement kits (×1–3)

All weapon-related loot receives a scratched serial metadata flag automatically.

Snitch System

A player who has purchased a Snitch from the Convert Ped NPC will receive an anonymous SMS with the exact coordinates of the drop zone the moment the last crate is dropped.

Police Dispatch

On the first crate drop, a dispatch alert is sent to all online officers:

FieldValue
Code10-XX
TitleUnauthorized Air Drops
BlipRadius blip centred near the drop zone (flashing, 10-minute duration)

Configuration

OptionDefaultDescription
Config.DebugtrueEnables debug logging; set to false in production
Config.Mission.timeout60Queue timeout in seconds
Config.Mission.cooldown60Per-player mission cooldown in seconds
Config.Mission.minimalGroupSize4Minimum group members required to queue
Config.Mission.maximalGroupSize8Maximum group members allowed
Config.Mission.policeRequired2Minimum police online before the queue executes
Config.Mission.concurrentMissions3Maximum simultaneous active missions
Config.Mission.crateCount3Number of crates dropped per mission
Config.Mission.crateOpenTime300Seconds after drop before a crate can be opened
Config.CrateLoot.lootTableRolls6Number of loot rolls per crate
Config.CrateLoot.policeReward50000(Reserved) Cash reward value for police loot seizure
Config.Decrypt.decryptTime120Pendrive decrypt progress bar duration in seconds
Config.StartingNpc.randomLocationfalseIf true, pick one random NPC spawn; if false, spawn at all configured locations

Admin

CommandAccessDescription
/startaerialgroup.adminImmediately starts a Supply Drop mission for your current group (requires a free location)

TIP

The admin command is controlled by Config.Testing in config.lua. Set Config.Testing.enabled = false to disable it on live servers.