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Usage

Overview

Drug drops is a group delivery mission where players stockpile drugs, hand them to a dealer, and race the clock to make dead drop deliveries across a route. Completing all drops faster earns better loot from the reward crate.

Mission Flow

1. Find the Dealer

Approach the dealer NPC on the map (blip labeled Classified). Interact with them and select Highspeed Drops from the menu to enter the queue.

TIP

You must be in a group before interacting with the dealer. The minimum group size is 2 and the maximum is 3. At least 4 officers must be on duty before the queue will dispatch a run.

2. Queue

After joining the queue a phone message directs you to the starting location. The queue checks group size, cooldowns, and police presence on each tick.

3. Load the Starting Crate

At the starting location, interact with the Drop box crate next to the dealer NPC and deposit your drugs. The crate requires a minimum of 60 points worth of product before the run can begin.

Drug point values:

ItemPoints
pure_meth_brick_dirty2
pure_meth_brick_death2
pure_meth_brick_perfect5
pure_meth_brick_good5
cocaine_mission_brick10
cocaine_brick10
mdma_brick15

4. Start the Run

Talk to the dealer again and select Start Run. The script:

  1. Removes the drugs from the crate.
  2. Distributes them into drug_drops_box packages (one per drop point) and loads them into the trunk of a Bison delivery vehicle.
  3. Sends all group members a phone message with the target time to beat.

A countup timer appears on-screen from this point.

5. Make the Drops

Drive to each Dead drop location marked on the GPS. At each point:

  1. Take a drug_drops_box package from the vehicle trunk.
  2. Walk to the dead drop crate and open it (or drop the box into it via the inventory).
  3. A phone notification confirms the drop was made.

The GPS updates automatically to the next drop point after each successful delivery.

WARNING

Each drop has an 80% chance to trigger a 10-90 police dispatch alert at the drop location. Officers receive a blip.

6. Collect the Reward

After all drops are completed:

  • A Reward crate spawns at a separate pickup location marked on the GPS.
  • All group members receive a phone message with their completion time.
  • Go to the reward crate and open it to collect the loot.

WARNING

The reward crate is removed after 10 minutes. Pick it up before it disappears.

Completion Tiers

The run is judged against the fastest historical completion times stored in the leaderboard. On a fresh server the default thresholds apply.

TierDefault ThresholdItems RolledGuaranteed Rolls
Fast5 min (300 s)104 Common, 2 Rare, 1 Epic, 1 Legendary
Normal6 min (360 s)73 Common, 1 Rare
Slow>6 min55 Common

TIP

After 3 runs on the same route the leaderboard replaces the static thresholds with the top 3 recorded times. The benchmark will tighten as players improve.

Loot Pool

RarityPossible Rewards
Commonmoneyband (5-12)
Raremoneyband (8-16), pistol parts (pistol_trigger_3, pistol_barrel_3, pistol_clip_3)
Epicmoneyband (8-16), P890 parts (slide, barrel, grip, trigger), blueprint_for_pistol50
LegendaryP890 parts x2, Sandy Shore Drive items (red/blue/green/yellow), blackmarket_card

Cooldowns & Limits

SettingDefaultDescription
Mission cooldown60 minApplied to all group members after a run starts
Queue timeout60 minMaximum time a group can wait in the queue
Auto-cancel timer60 minActive run is cancelled if not completed within this time
Completed drop removal10 minHow long a finished drop crate stays on the map
Reward crate lifetime10 minHow long the reward crate is available before being removed
Concurrent missions1Only one run can be active on the server at a time

Configuration

All options are in config.lua.

OptionDefaultDescription
Config.DebugfalseEnables debug mode; disables group and police requirements
Config.Mission.group.min2Minimum group members required
Config.Mission.group.max3Maximum group members allowed
Config.Mission.policeRequired8Officers that must be on duty before the mission dispatches
Config.Mission.concurrentMissions1Maximum simultaneous active runs on the server
Config.Mission.cooldown60Minutes before a player can start another run
Config.Mission.timeout60Minutes a group can stay in queue before being removed
Config.ThresholdForCancelingRun3600 sSeconds before an unfinished run is auto-cancelled
Config.TimeToRemoveCompletedDropPoint600 sSeconds before a completed drop crate is removed
Config.TimeBeforeRewardCrateGetsRemoved600 sSeconds before the reward crate despawns
Config.ChanceForNextDropAlert0.8Probability (0-1) that each drop triggers a police alert
Config.Requirements.requiredPoints2Minimum drug points needed to start a run
Config.Requirements.itemPointsSee tablePoint value per drug item type
Config.Alert.jobs{ "police" }Job names that receive dispatch alerts
Config.StartingNpc.randomLocationfalseIf true, picks one random NPC location on startup instead of spawning all
Config.Runsdefault zoneNamed zone definitions: NPC, crate, vehicle, routes and reward pickups