Usage
Overview
Drug drops is a group delivery mission where players stockpile drugs, hand them to a dealer, and race the clock to make dead drop deliveries across a route. Completing all drops faster earns better loot from the reward crate.
Mission Flow
1. Find the Dealer
Approach the dealer NPC on the map (blip labeled Classified). Interact with them and select Highspeed Drops from the menu to enter the queue.
TIP
You must be in a group before interacting with the dealer. The minimum group size is 2 and the maximum is 3. At least 4 officers must be on duty before the queue will dispatch a run.
2. Queue
After joining the queue a phone message directs you to the starting location. The queue checks group size, cooldowns, and police presence on each tick.
3. Load the Starting Crate
At the starting location, interact with the Drop box crate next to the dealer NPC and deposit your drugs. The crate requires a minimum of 60 points worth of product before the run can begin.
Drug point values:
| Item | Points |
|---|---|
pure_meth_brick_dirty | 2 |
pure_meth_brick_death | 2 |
pure_meth_brick_perfect | 5 |
pure_meth_brick_good | 5 |
cocaine_mission_brick | 10 |
cocaine_brick | 10 |
mdma_brick | 15 |
4. Start the Run
Talk to the dealer again and select Start Run. The script:
- Removes the drugs from the crate.
- Distributes them into
drug_drops_boxpackages (one per drop point) and loads them into the trunk of a Bison delivery vehicle. - Sends all group members a phone message with the target time to beat.
A countup timer appears on-screen from this point.
5. Make the Drops
Drive to each Dead drop location marked on the GPS. At each point:
- Take a
drug_drops_boxpackage from the vehicle trunk. - Walk to the dead drop crate and open it (or drop the box into it via the inventory).
- A phone notification confirms the drop was made.
The GPS updates automatically to the next drop point after each successful delivery.
WARNING
Each drop has an 80% chance to trigger a 10-90 police dispatch alert at the drop location. Officers receive a blip.
6. Collect the Reward
After all drops are completed:
- A Reward crate spawns at a separate pickup location marked on the GPS.
- All group members receive a phone message with their completion time.
- Go to the reward crate and open it to collect the loot.
WARNING
The reward crate is removed after 10 minutes. Pick it up before it disappears.
Completion Tiers
The run is judged against the fastest historical completion times stored in the leaderboard. On a fresh server the default thresholds apply.
| Tier | Default Threshold | Items Rolled | Guaranteed Rolls |
|---|---|---|---|
| Fast | 5 min (300 s) | 10 | 4 Common, 2 Rare, 1 Epic, 1 Legendary |
| Normal | 6 min (360 s) | 7 | 3 Common, 1 Rare |
| Slow | >6 min | 5 | 5 Common |
TIP
After 3 runs on the same route the leaderboard replaces the static thresholds with the top 3 recorded times. The benchmark will tighten as players improve.
Loot Pool
| Rarity | Possible Rewards |
|---|---|
| Common | moneyband (5-12) |
| Rare | moneyband (8-16), pistol parts (pistol_trigger_3, pistol_barrel_3, pistol_clip_3) |
| Epic | moneyband (8-16), P890 parts (slide, barrel, grip, trigger), blueprint_for_pistol50 |
| Legendary | P890 parts x2, Sandy Shore Drive items (red/blue/green/yellow), blackmarket_card |
Cooldowns & Limits
| Setting | Default | Description |
|---|---|---|
| Mission cooldown | 60 min | Applied to all group members after a run starts |
| Queue timeout | 60 min | Maximum time a group can wait in the queue |
| Auto-cancel timer | 60 min | Active run is cancelled if not completed within this time |
| Completed drop removal | 10 min | How long a finished drop crate stays on the map |
| Reward crate lifetime | 10 min | How long the reward crate is available before being removed |
| Concurrent missions | 1 | Only one run can be active on the server at a time |
Configuration
All options are in config.lua.
| Option | Default | Description |
|---|---|---|
Config.Debug | false | Enables debug mode; disables group and police requirements |
Config.Mission.group.min | 2 | Minimum group members required |
Config.Mission.group.max | 3 | Maximum group members allowed |
Config.Mission.policeRequired | 8 | Officers that must be on duty before the mission dispatches |
Config.Mission.concurrentMissions | 1 | Maximum simultaneous active runs on the server |
Config.Mission.cooldown | 60 | Minutes before a player can start another run |
Config.Mission.timeout | 60 | Minutes a group can stay in queue before being removed |
Config.ThresholdForCancelingRun | 3600 s | Seconds before an unfinished run is auto-cancelled |
Config.TimeToRemoveCompletedDropPoint | 600 s | Seconds before a completed drop crate is removed |
Config.TimeBeforeRewardCrateGetsRemoved | 600 s | Seconds before the reward crate despawns |
Config.ChanceForNextDropAlert | 0.8 | Probability (0-1) that each drop triggers a police alert |
Config.Requirements.requiredPoints | 2 | Minimum drug points needed to start a run |
Config.Requirements.itemPoints | See table | Point value per drug item type |
Config.Alert.jobs | { "police" } | Job names that receive dispatch alerts |
Config.StartingNpc.randomLocation | false | If true, picks one random NPC location on startup instead of spawning all |
Config.Runs | default zone | Named zone definitions: NPC, crate, vehicle, routes and reward pickups |