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Configuration

config/client.lua

OptionDescription
Config.PickPocket.targetDistanceThe distance required to pickpocket an NPC
Config.ParkingMeters.targetDistanceThe distance required to smash a parking meter
Config.LetterBoxes.targetDistanceThe distance required to steal from a letterbox
Config.PostBoxes.targetDistanceThe distance required to break into a postbox
Config.GlitterBomb.disarming.jobRequiredIs a job required to disarm a glitterbomb
Config.GlitterBomb.disarming.idThe id of one of the jobs to disarm a glitterbomb
Config.GlitterBomb.disarming.dutyDo you need to be on duty as of one of the jobs to disarm a glitterbomb
Config.GlitterBomb.disarming.minGradeWhat is the minimum grade of one of the jobs to disarm a glitterbomb

config/server.lua

OptionDescription
SvConfig.LockpickItemThe item used to lockpick all things in petty crime
SvConfig.DispatchAlerts.heatPerActionAmount of heat added to player for heat action
SvConfig.DispatchAlerts.jobsThe jobs required to see the dispatch alert
SvConfig.DispatchAlerts.codeThe code of the dispatch alert e.g. (10-90)
SvConfig.DispatchAlerts.titleThe title of the dispatch alert
SvConfig.DispatchAlerts.descriptionThe description of the dispatch alert
SvConfig.DispatchAlerts.blip.spriteThe blip sprite of the dispatch alert
SvConfig.DispatchAlerts.blip.scaleThe blip scale of the dispatch alert
SvConfig.DispatchAlerts.blip.colourThe blip colour of the dispatch alert
SvConfig.DispatchAlerts.blip.durationThe blip duration of the dispatch alert (seconds)
SvConfig.Heat.maxThe max amount of heat a player can recieve
SvConfig.Heat.degradePerMinuteHow much heat a player loses every minute
SvConfig.Heat.dispatchChancePerHeatThe chance a dispatch alert is sent for every heat point (playerHeat * chance)
SvConfig.Heat.resetIntervalHow often player heat is completely reset
SvConfig.PickPocket.playerCooldownThe length of the player cooldown for pickpocketing (seconds)
SvConfig.PickPocket.npcCooldownThe length of the npc cooldown you're pickpocketing
SvConfig.PickPocket.progressThe progress bar for pickpocketing
SvConfig.PickPocket.repIf rep is enabled and what rep you get
SvConfig.PickPocket.minigameThe minigame for pickpocketing an NPC
SvConfig.PickPocket.lootTablesThe loot for pickpocketing an NPC based on world zone scummyness (0-5)
SvConfig.PickPocket.lootTables.lootRollsHow many attempts at handling weighted loot
SvConfig.PickPocket.lootTables.lootTableWhat items you can get based on weighted loot
SvConfig.PickPocket.lootTables.guaranteedRaritiesWhat guaranteed possible loot you can get (any if empty)
SvConfig.ParkingMeters.cooldownResetIntervalHow often cooldowns for parking meters reset (seconds)
SvConfig.ParkingMeters.lootRollsHow many attempts at handling weighted loot
SvConfig.ParkingMeters.lootTableWhat items you can get based on weighted loot
SvConfig.ParkingMeters.allowedWeaponsWhat weapons are able to smash a parking meter
SvConfig.ParkingMeters.minCooldownThe minimum amount of time after smashing a parking meter (minutes)
SvConfig.ParkingMeters.maxCooldownThe maximum amount of time after smashing a parking meter (minutes)
SvConfig.ParkingMeters.personalCooldownThe length of the player cooldown for smashing parking meters (minutes)
SvConfig.ParkingMeters.stressIs stress enabled and how much you get after smashing a parking meter
SvConfig.ParkingMeters.smashProgressBarThe progress bar for smashing a parking meter
SvConfig.ParkingMeters.repIf rep is enabled and what rep you get
SvConfig.LetterBoxes.cooldownResetIntervalHow often cooldowns for letterboxes reset (seconds)
SvConfig.LetterBoxes.openingItems.durabilityLossOnSuccessHow much durability is lost on lockpick after passing minigame
SvConfig.LetterBoxes.openingItems.durabilityLossOnFailureHow much durability is lost on lockpick after failing minigame
SvConfig.LetterBoxes.lootRollsHow many attempts at handling weighted loot
SvConfig.LetterBoxes.lootTableWhat items you can get based on weighted loot
SvConfig.LetterBoxes.minCooldownThe minimum amount of time after lockpicking a letterbox (minutes)
SvConfig.LetterBoxes.maxCooldownThe maximum amount of time after lockpicking a letterbox (minutes)
SvConfig.LetterBoxes.personalCooldownThe length of the player cooldown for lockpicking a letterbox (minutes)
SvConfig.LetterBoxes.minigameThe minigame for lockpicking a letterbox
SvConfig.LetterBoxes.repIf rep is enabled and what rep you get
SvConfig.PostBoxes.cooldownResetIntervalHow often cooldowns for postboxes reset (seconds)
SvConfig.PostBoxes.openingItems.durabilityLossOnSuccessHow much durability is lost on lockpick after passing minigame
SvConfig.PostBoxes.openingItems.durabilityLossOnFailureHow much durability is lost on lockpick after failing minigame
SvConfig.PostBoxes.lootRollsHow many attempts at handling weighted loot
SvConfig.PostBoxes.lootTableWhat items you can get based on weighted loot
SvConfig.PostBoxes.stuckChanceThe chance you can get stuck in a postbox
SvConfig.PostBoxes.minLootableCountThe minimum amount of loot you can get when successfully stealing from a postbox
SvConfig.PostBoxes.maxLootableCountThe maximum amount of loot you can get when successfully stealing from a postbox
SvConfig.PostBoxes.emptyBoxTextsVariety of texts to show when a postbox is empty
SvConfig.PostBoxes.minCooldownThe minimum amount of time after lockpicking a postbox (minutes)
SvConfig.PostBoxes.maxCooldownThe maximum amount of time after lockpicking a postbox (minutes)
SvConfig.PostBoxes.stealProgressBarThe progress bar for stealing from a postbox
SvConfig.PostBoxes.stuckAnimThe animation to play when you get stuck
SvConfig.PostBoxes.unstuckAnimThe animation to play when you try to get unstuck
SvConfig.PostBoxes.unstuckProgressBarThe progress bar for getting unstuck from a postbox
SvConfig.PostBoxes.unstuckMinigameThe minigame for getting unstuck from a postbox
SvConfig.PostBoxes.minigameThe minigame for stealing from a postbox
SvConfig.PostBoxes.repIf rep is enabled and what rep you get
SvConfig.Mail.adminMenuCommand data for mail selling admin menu
SvConfig.Mail.letterSell.paymentItemWhat item to get when you sell letters
SvConfig.Mail.letterSell.amountPerLetterHow much of paymentItem to get per letter sold
SvConfig.Mail.letterSell.repIf rep is enabled and what rep you get
SvConfig.Mail.envelopeItemThe item name of the envelope item
SvConfig.Mail.catalogEnvelopeItemThe item name of the catalog envelope item
SvConfig.Mail.letterItemThe item name of the letter item
SvConfig.Mail.envelopeLootTableThe loot data for opening an envelope
SvConfig.Mail.catalogEnvelopeLootTableThe loot data for opening a catalog envelope
SvConfig.Mail.letterNpc.modelThe model of the NPC who buys letters
SvConfig.Mail.letterNpc.minLocationTimeThe minimum time the ped stays in one location (seconds)
SvConfig.Mail.letterNpc.maxLocationTimeThe maximum time the ped stays in one location (seconds)
SvConfig.Mail.letterNpc.locationsAll the locations the ped can be at
SvConfig.Mail.envelopeProgressBarThe progress bar for opening an envelope
SvConfig.PorchPirate.adminMenuCommand data for the porch pirate admin menu
SvConfig.PorchPirate.repIf rep is enabled and what rep you get
SvConfig.PorchPirate.glitterBomb.expiredInHow long until glitterbombs are deleted from the world (minutes)
SvConfig.PorchPirate.glitterBomb.triggerProgressBarThe progress bar when a glitterbomb explodes
SvConfig.PorchPirate.glitterBomb.disarmProgressBarThe progress bar for disabling a glitterbomb
SvConfig.PorchPirate.packageLimitThe total amount of packages that can spawn at once
SvConfig.PorchPirate.packageRegenerationTimeIf a package is stolen, how long until we generate a new one (minutes)
SvConfig.PorchPirate.packageLocationCooldownTimeIf a package is stolen, how long until reuse the same location (minutes)
SvConfig.PorchPirate.packageItemPrefixThe prefix for all package items
SvConfig.PorchPirate.progressBarThe progress bar for stealing a package
SvConfig.PorchPirate.defaultLootTablesThe different type of packages that exist
SvConfig.PorchPirate.lootTables.weightWeight of the loot table
SvConfig.PorchPirate.lootTables.lootRollsHow many attempts at handling weighted loot
SvConfig.PorchPirate.lootTables.lootTableWhat items you can get based on weighted loot
SvConfig.PorchPirate.lootTables.guaranteedRaritiesWhat guaranteed possible loot you can get (any if empty)
SvConfig.PorchPirate.lootTables.modelsDifferent models based on all the loot tables defaultLootTables
SvConfig.PorchPirate.lootTables.glitterBombPercentageThe percentage a glitterbomb is in a package
SvConfig.PorchPirate.lootTables.openingItemList of items that can be used to open a package
SvConfig.PorchPirate.lootTables.openingItemMissingTextError shown when you don't have any of the items in openingItem