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prp-drugs

A standalone open‑world drug production system for FiveM focused on field farming and multi‑stage processing. Players can find and cultivate raw materials (weed, coca), harvest and dry those materials, then run multi‑step cooking/processing flows to produce sellable products. The resource models realistic workflows: growing/maintaining plants, drying and prepping raw product, mixing and refining for cocaine, and multi‑stage meth lab cooking with dedicated lab equipment and safety/consumable mechanics.

Features

Open‑World Farming

  • Plant, tend, and harvest weed and coca in world zones.
  • Growth stages, harvest yields, and interactive prompts for tending/harvesting.
  • Environmental and location checks to prevent invalid farming placement.

Growing

  • Seed/plant items and tools required to start crops.
  • Timers and interactions for watering, fertilizing and harvesting.
  • Persistence for placed plants/props across server restarts.

Cocaine Processing

  • Post‑harvest drying racks and mixing containers for converting coca leaves into cocaine base.
  • Smelting/processing furnaces and item recipes for refining and packing bricks.
  • Multi‑step workflows with staging, time delays and required ingredients/items.

Meth Processing & Cooking

  • Full meth workflows: reagent collection (ammonia, precursors), cookers, and lab stations.
  • Dedicated meth lab zones and objects with safety/interaction checks.
  • Multi‑stage cooking sequences (prep → react → refine → pack) and admin controls for labs.
  • Equipment/consumable management (hoses, containers, lab objects).

Player Recipes

All player characters will have their own unique meth recipe, that they will have to perfect, so no players can abuse and speed-run meth progression.

Item-Driven Interactions

  • Usable items to start/advance processes, pack products, and operate equipment.
  • Configurable item requirements and success/failure outcomes.

Server & Administrative Tools

  • Server-side handlers for production, persistence, commands and admin controls.
  • Editable server/client logic for tuning locations, timings and rules.

Shops

  • Optional vendor/shop integration to purchase products to get started.

Configs

  • Separate client/server configs for tuning farms, recipes, and lab behavior.